Vampire Hideout

Assets created for bi-monthly environment challenge on polycount forums extracted from the nice concept by Antonio Rizzatti using blender and painter. Many thanks to my challenge buddies and to my mate Jonas for their feedback during the process!
https://www.artstation.com/artwork/mzb6BY
My goal with this project was to extract and realize a couple of assets from the concept: Sarcophagus, Clock, Chair. I ended up spending some time creating a small scene in unreal to check the assets in a real environment. For this I used additional assets (unreal starterpack, megascans, polyhaven).

Process: Sarcophagus high poly. Only sculpted/modelled large shapes, smaller details were added during texturing

Process: Sarcophagus high poly. Only sculpted/modelled large shapes, smaller details were added during texturing

Process: An overpaint of the clock asset mid process to explore further direction

Process: An overpaint of the clock asset mid process to explore further direction

Sarcophagus asset on Sketchfab

Clock asset on Sketchfab